Design For Sustainability Categories for Triadic Game Design
The Triadic Game Design is a workshop demonstrating the important components of games while simultaneously engaging in a game to support the learning process. It was developed by Casper Harteveld at TU-Delft. You can learn more about it here on his website or his forthcoming book.
Also, here is a brief video wrapping up the process taken during the International Simulation and Gaming Association conference in 2010.
I am in the process of adapting the game for a workshop that will take place during the Sustainability in Design NOW! conference from Sept 29th to October 1st in Bangalore. The goal of this game is to help participants leverage their knowledge of design for sustainability into games that will facilitate further skills development in the design and sustainability domain.
The process involves the overlap of meaningful skills, aspects of play, experiences of reality. This is a draft list of categories that may be used in the design of the workshop.
Play
Mixed Reality
Puzzle
Board Game
Strategy
Role-Play
Platform
Simulation
Quiz Game
Chance
Skill
Reality (note: these are adapted from the Design for Sustainability Guide)
Learning from Design Precedents
Secondary Products and Networks
Needs Assessment and Use Scenarios
Use Phase & Product Life Cycle
Lean Design
Manufacturing and Industrial Ecology
Product-Service Styling
Distribution
Retail and Use Life
Post-Use
Meaning
Acquire New Capabilities
Combine New Capabilities with Existing Ones
Decision Making and Choice Architecture
Common Ground and Cooperation
Systems and Complexity Perspectives
Analytical Skills
Clarity and Confidence
Coordination of Diverse Stakeholder Motivations
Integration Across Scales
Participation and Co-Creation
Transparency
Infrastructure as Pervasive Enabling Resources
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